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CLUB AXO LLC
Version 1.1 | Effective 1 September 2026 | 21+ | Play Responsibly
These Boost Squad Rules (these “Rules”) govern the Boost Squad feature on the Club AXO platform (the “Platform”) operated by Club AXO LLC (the “Company”, “we”, “us” or “our”). These Rules form part of, and are to be read together with, the Terms and Conditions, the Sweepstakes Rules, the Privacy Policy, the Cookie Policy and the Responsible Gaming Policy. Where these Rules and the Terms and Conditions conflict, the Terms and Conditions prevail.
NO PURCHASE OR PAYMENT IS NECESSARY TO PARTICIPATE OR TO WIN. BOOST SQUAD DOES NOT ALTER THAT POSITION AND DOES NOT AFFECT THE ODDS OF ANY GAME.
Capitalised terms used but not defined in these Rules have the meanings given in clause 1 of the Terms and Conditions.
1.1 Boost Squad permits you to connect with participants whom you have invited to the Platform.
1.2 Where you and a connected participant are playing simultaneously, a multiplier is applied to your net winnings in a qualifying session, and the resulting amount is credited to your Account after that session closes.
1.3 Boost Squad is optional. Use of the Platform does not require participation in Boost Squad.
2.1 Activity-based. The multiplier is determined solely by the number of connected, verified participants who are online. It is not determined by expenditure. A participant who has made no purchase and a participant who purchases regularly receive the same multiplier for the same number of connected, verified participants online.
2.2 Positive application only. A boost applies only to a session in which your winnings exceeded your wagers, and is calculated on that net amount. A boost never reduces a balance, never applies to a losing session, and is at no cost to you.
2.3 No effect on odds. Each game operates identically, at identical odds, irrespective of whether any connected participant is online. A boost is calculated after a session has closed and cannot convert a losing session into a winning one.
3.1 General. You must satisfy the eligibility criteria at clause 3.1 of the Terms and Conditions.
3.2 Formation of a connection. A connection is formed only with a person who is new to the Platform and who registers using your invitation. A connection cannot be formed with an existing Account.
3.3 Mutuality. A connection is mutual. Your presence contributes to the multiplier of a connected participant and theirs contributes to yours, on equal terms.
3.4 Verification. A connected participant counts toward your multiplier only where both you and that participant have completed identity verification. A connected participant who is online but has not completed identity verification is displayed to you but does not count.
3.5 Your verification. You must have completed identity verification in order to be credited a Sweeps Coin boost.
3.6 No consideration for invitations. No reward is conferred for the act of issuing an invitation, no payment is made upon the registration of an invited person, and no benefit accrues from any person subsequently invited by a connected participant. A boost arises only from simultaneous play by you and a connected, verified participant.
3.7 Availability. Boost Squad may not be available in every State or on every brand operated by the Company.
4.1 Conditions. A session earns a boost only where each of the following is satisfied:
4.1.1 the session was commenced from the Boost Squad area of the Platform;
4.1.2 your winnings for the session exceeded your wagers for that session;
4.1.3 not fewer than two connected, verified participants were online, such that a multiplier exceeding 1.00 applied; and
4.1.4 you had completed identity verification.
4.2 Non-qualifying sessions. A session commenced elsewhere, a losing or break-even session, and a session in which fewer than two connected, verified participants were online, earn no boost.
4.3 Kiosks. A session commenced at a kiosk does not qualify, not having been commenced from the Boost Squad area of the Platform.
5.1 Formula. The boost is calculated as follows:
boost = (winnings for the session − wagers for the session) × (multiplier − 1)
5.2 Crediting. The resulting amount is credited to your Account once, after the session closes.
5.3 Single credit. Where the same session is reported to the Company more than once, including by reason of a dropped and re-established connection, the boost is credited once only.
6.1 Tiers. The multiplier is determined by the number of connected, verified participants online, as follows:
| Connected, verified participants online | Multiplier |
|---|---|
| 0 or 1 | 1.00 (no boost) |
| 2 | 1.10 |
| 3 | 1.25 |
| 4 | 1.35 |
| 5 or more | 1.50 |
6.2 Contributing cap. Not more than 5 connected participants may contribute to a multiplier. A greater number online does not further increase the multiplier.
6.3 Display. The tiers at clause 6.1 are displayed in the Platform.
6.4 Variation. The Company may vary the tiers at clause 6.1 and will publish any variation at this clause before it takes effect.
7.1 Currency of the boost. A boost is credited in the currency of the session which generated it. A Gold Coin session generates a Gold Coin boost. A Sweeps Coin session generates Bonus Sweeps Coins. No boost is credited in a currency other than that of the originating session.
7.2 Gold Coin boosts. Gold Coins have no monetary value and are not redeemable at any time.
7.3 Playthrough. Bonus Sweeps Coins credited under these Rules carry the standard 1x Playthrough Requirement applicable under clause 7.3 of the Sweepstakes Rules, being that each Sweeps Coin is played once before becoming redeemable. No separate or additional wagering requirement attaches to a boost.
7.4 Treatment. Bonus Sweeps Coins credited under these Rules are subject to the expiry, dormancy and forfeiture provisions at clauses 8 and 9 of the Sweepstakes Rules and clause 26 of the Terms and Conditions. Once the Playthrough Requirement is satisfied, they constitute Redeemable Sweeps Coins carrying a redemption value of $1.00 each and do not expire by reason of dormancy.
8.1 Limits. The following limits apply:
| Limit | Sweeps Coin sessions | Gold Coin sessions |
|---|---|---|
| Contributing participants | 5 | 5 |
| Maximum boost per session | $100 | 10,000.00 GC |
| Maximum boost per participant per day (UTC) | $500 | 50,000.00 GC |
8.2 Independent accounting. The Sweeps Coin and Gold Coin limits are accounted for separately. Reaching a Sweeps Coin limit does not affect Gold Coin boosts and vice versa.
8.3 Application. Where a boost would exceed an applicable limit, the Company credits the amount up to that limit.
8.4 Variation. The Company may vary the limits at clause 8.1 and will publish any variation at this clause before it takes effect.
9.1 Information disclosed. A connected participant may view: your username; your avatar; whether you are online; whether you have completed identity verification; and the name of the game you are playing. That constitutes the entirety of the information disclosed.
9.2 Information not disclosed. A connected participant may not view your balance, the amount you have won or lost, the amount you have wagered or spent, your legal name, your contact details, your location, or your Account history. No monetary amount is disclosed between participants.
9.3 Further provision. Clause 6 of the Privacy Policy applies.
10.1 Withdrawal. You may leave Boost Squad, or remove an individual connection, at any time through your Account settings and without giving reasons. No participant is informed of the reason a connection ended. Withdrawal terminates the disclosure at clause 9.1 and does not affect Sweeps Coins already credited to you.
10.2 Precedence of responsible-gaming controls. Every tool provided under the Responsible Gaming Policy takes precedence over these Rules. In particular:
10.2.1 during a self-exclusion, the Account is locked, you are not shown as online to any participant, you do not count toward the multiplier of any participant, you may not receive a boost, and you will not receive Boost Squad invitations;
10.2.2 during a cool-off, you are not shown as online to any connected participant, you do not count toward the multiplier of any participant, and you will not receive Boost Squad invitations or reminders; and
10.2.3 deposit, session and spending limits apply in full to a session commenced from Boost Squad, and reaching a limit terminates play irrespective of which participants are online.
10.3 Promotional practices. The Company does not send countdowns, urgency prompts, notifications that a participant has won, notifications that connected participants are playing without you, or push notifications for the purpose of returning you to play. Clause 9 of the Responsible Gaming Policy applies.
11.1 Permitted use. Participation in Boost Squad in accordance with these Rules does not constitute collusion and is not prohibited by clause 15.3.4 of the Terms and Conditions.
11.2 Prohibited conduct. The following are prohibited: creating, purchasing, renting or controlling additional Accounts in order to increase a multiplier; procuring or remunerating any person to register or verify an Account for that purpose; operating multiple Accounts from a shared device or household so as to generate reciprocal boosts; and any other arrangement designed to obtain a boost which the feature was not configured to confer.
11.3 Monitoring. The Company monitors for the conduct described at clause 11.2, including reciprocal boosting between Accounts operating from a shared device.
11.4 Consequences. Where such conduct is identified, the consequences at clause 26 of the Terms and Conditions apply across every Account involved.
12.1 Variation. The Company may vary, suspend or discontinue Boost Squad at any time. Such variation, suspension or discontinuance does not affect Sweeps Coins already credited to you.
12.2 Publication. A variation to the tiers at clause 6.1 or the limits at clause 8.1 will be published before it takes effect.
12.3 Errors and malfunctions. Where a boost is credited in error, or a session is affected by a Malfunction, clauses 10 and 11 of the Terms and Conditions apply.
Enquiries concerning Boost Squad, a connection, or a boost credited to your Account should be directed to support@clubaxo.com. Boost credits are identified as such in your transaction history.
Club AXO LLC 1309 Coffeen Avenue, Suite 1200, Sheridan, WY 82801
If you or someone you know has a gambling problem, call 1-800-GAMBLER.